The Five Most Powerful Disney Lorcana Song Cards

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Disney’s Lorcana is all about strategic play. Throwing the strongest possible characters on the field might win every once in a while, but a smart strategy is always the better option. Song cards are a key part of that approach.

A Song card is a subset of the Action card category with effects for board control, card advantages, and resource manipulation. They’re also useful because they can be played in multiple ways. In addition to paying the standard Ink cost to play a Song, you can also exert characters with an equivalent Ink cost. The downside of doing this is that it makes those characters vulnerable to being challenged, but this strategy allows for more flexibility in Ink usage.

These are the Song cards you absolutely should include in your deck, along with a suggested way to use them.

Be Prepared – The First Chapter

Be Prepared, featuring art from Scar’s iconic song in The Lion King, is a phenomenally powerful card. It costs seven Ink to play, but its effect is worthwhile. This card banishes all characters from play.

Many Lorcana games are won by momentum. If your opponent has a powerful character on the field and you are struggling to beat it, Be Prepared can be a great solution. Just remember: this Song also affects your own cards, so it’s something of a pyrrhic victory.

And Then Along Came Zeus – Into the Inklands

Introduced with Into the Inklands, And Then Along Came Zeus deals five damage to a chosen character or location. Locations are a mechanic that gain Lore each turn and often provide buffs to characters, so it’s important to take them down quickly.

Locations tend to have a lot of Willpower, so including a powerhouse like And Then Along Came Zeus makes it easy to bring down a location in a single turn. It costs only four Ink to play and doubles as a way to eliminate powerful characters, too.

It Means No Worries – Reign of Jafar

When your deck is built around a specific character, opponents can put a stop to your plan just by removing them from play. That’s where It Means No Worries comes in. With an admittedly high Ink cost of nine, but offset by its Sing Together perk, you can return up to three character cards from your discard to your hand, and you play two less Ink for the next character you play on a turn.

This Song is a must-have when you need a certain character that has already been banished. It’s best used by having existing characters Sing so that you have Ink left over to play the characters you revive.

Fantastical and Magical – Reign of Jafar

Lorcana decks built around aggressive play styles and fast Lore generation excel with the Fantastical and Magical card. It costs nine Ink to play, but you can also exert characters to play it through the Sing Together perk. In this case, you want to; when played, Fantastical and Magical allows you to draw one card and generate one Lore per character who sang.

Implement this card into a deck built around low-cost characters that can quickly populate the field, and it serves to easily generate a lot of Lore in a single turn. The added benefit of drawing a card per singer also helps with refilling your hand, allowing for significant versatility.

A Whole New World – The First Chapter

When you have a bad hand and your opponent is building towards a big move, A Whole New World can fix that. This five-Ink Song forces each player to discard their hand and draw seven new cards. It can change the state of the game in a moment.

There aren’t specific scenarios where A Whole New World is a must-have. It’s a versatile Song that can be useful in a variety of different situations, but while it can hinder an opponent, there’s a risk it might also allow them to draw the exact card they need. Use it carefully.

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Patrick Hearn

Patrick Hearn opened his first pack of Pokémon cards many years ago, and he's been hooked ever since. He has played in numerous tournaments for different TCGs and jumps on new games when he gets a chance. Got a tip about trading card games?

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