The 5 Best Cards from Lorcana Reign of Jafar

Lorcana’s Reign of Jafar set dropped last week, and it’s a massive expansion to the TCG. There are more than 200 cards to collect, including dual-ink cards, illusions, and more. For competitive players, the set marks a shift in the meta too: Steel Song decks have seen a jump in popularity.
Whether you’re trying to get a leg up on the competition or just get an expert opinion on what cards to use, we’ve got you covered. We’ve looked through all 224 cards to find the best additions to put in your deck.
Bolt – Down But Not Out
The primary goal of any game of Lorcana is to reach 20 Lore before your opponents. Bolt – Down But Not Out is a huge asset in that regard, providing four Lore per quest at a cost of only three Ink. The card isn’t without its downsides though. It enters play exerted, which means it can be challenged and wiped off the field before you have a chance to use it.
To make the most of this card, play it alongside a bodyguard character. With zero Strength and only four Willpower, Bolt can’t defend itself; its best use is to quest each turn.
Goofy – Groundbreaking Chef
Goofy might not be a powerhouse at only three Strength and four Willpower, but his ability more than makes up for it. The Plenty to Go Around ability lets you remove a point of damage from each of your characters at the end of your turn, and then ready each character you removed damage from.
This means that exerted characters can be reset at the end of play to reduce their vulnerability to challenges, provided you removed damage counters from them. Goofy only costs four Ink to play and can provide two Lore upon questing, making for a well-rounded addition to your deck.

Pepa Madrigal – Sensitive Sister
If you have a song-focused deck, then Pepa Madrigal is one card you don’t want to leave out. Her ability generates one Lore for every song you sing, ensuring passive gain while bolstering your characters and controlling your opponents.
Pepa Madrigal only costs three ink to play, but she isn’t the strongest character. With only two Strength and four Willpower, you’ll want to avoid using her to challenge another unless you’re sure you can win; the key to utilizing her ability is to keep her on the field and out of harm’s way.
Alma Madrigal – Accepting Grandmother
Turns out the Grandmother, at least at the end of Encanto, isn’t so bad – especially with an ability like this. Once per turn, whenever a character sings a Song, you can ready those characters. That essentially means that the first song you play in a turn will be free if you have the characters to sing it, since you can just ready them again.
The card doesn’t restrict you from using those characters again, either. You can Sing and then use those same characters to challenge or quest for more Lore. That’s an incredibly powerful effect worth building entire decks around.
Maui – Stubborn Trickster
Maui – Stubborn Trickster might be one of the most versatile cards to come to Lorcana yet. At a cost of six Ink, it isn’t cheap to play but boasts four Strength and four Willpower. Its true power lies in its three Lore per quest, as well as its ability. When banished, you can choose to put two damage counters on all opposing characters, banish all opposing items, or banish all opposing locations.
All three are solid options that give you the ability to manipulate the playing field and put a stop to your opponent’s plans or at least slow them down.