Potential Hybrid Mana Changes Coming for Commander in Magic: The Gathering

Commander is built on a simple restriction called color identity. A card’s color identity includes its colors plus any mana symbols found in its rules text. Your commander’s color identity dictates every card you’re allowed to play.
Under the current rules, a hybrid mana symbol like the one on Rhys the Redeemed, which can be paid for with either green or white mana, is treated as an AND for color identity. That means Rhys is considered both green AND white, restricting him to Selesnya decks.
In every other format, hybrid mana is designed for flexibility, but in Commander, it’s a restriction.
This was an intentional choice by the format’s original creators to encourage deck diversity, but it has always felt counterintuitive to many players.
The OR Proposition
The proposed change is simple, treat hybrid mana as an OR for color identity. If this happens, Rhys the Redeemed could be played in a mono-green deck (by treating his cost as green) or a mono-white deck. This aligns with the original design intent of the mechanic, something Magic’s Head Designer, Mark Rosewater, has advocated for years.
Proponents argue this would be a huge win for the format. It would unlock nearly 500 cards, giving a massive boost to mono- and dual-color decks, which often struggle to keep up with the sheer card quality available to three-or-more-color strategies. It just feels right. If you can cast a card using only the mana your commander produces, you should be able to play it.
The Case Against Change
Of course, not everyone is on board. For traditionalists, this change chips away at the very soul of color identity. The fear is that it makes the color pie feel meaningless. The most cited example is the Gruul (red/green) commander Grumgully, the Generous.
If the rule changes, a Grumgully player could suddenly include the black/red hybrid creature Murderous Redcap, creating a powerful infinite combo that was previously only available to three-color Jund decks.
Opponents argue this would homogenize the format, with decks bleeding into each other’s strategies and breaking the creative challenge that comes from working within strict color limitations.
What This Means for Your Collection
From a collector’s standpoint, this is a big deal. A rule change would instantly create new format staples, and prices would move fast.
Keep an eye on these cards:
- Beseech the Queen: With its 2/B, 2/B, 2/B cost, this card would effectively become colorless, making it a powerful tutor that could be slotted into any deck. This would cause a massive price spike.
- Vexing Shusher: This red/green creature makes your spells uncounterable. Giving this ability to mono-red and mono-green decks that struggle against blue control players would make it an instant staple. Its value would climb significantly.
- Privileged Position: A premier protection enchantment, this green/white hybrid would suddenly become available to mono-white and mono-green decks, driving up demand for an already pricey card.
My Take
Personally, I’m in favor of the change. While I respect the argument for preserving the format’s traditions, I believe Commander is at its best when it offers players the most creative tools possible.
This change opens up more doors than it closes, especially for less-represented commanders. With a new set based on the hybrid-heavy plane of Lorwyn on the horizon, this change feels less like a matter of if and more a matter of when. It’s a necessary evolution for a format that has grown far beyond its kitchen-table origins.







Please don’t do this
I don’t think beseech the queen would be colorless. Colorless is a mana type and has its own mana symbol just like the other mana types. When a card only shows a number then that’s representative generic mana or “any” mana type and generic mana does not affect color identity
The argument against this is not as simple as you are making it when you say you “respect the argument for preserving the format’s traditions.” The spirit of commander is that limitations breed creativity. Why is it a singleton format? Why can you only play legendary creatures in the command zone? Why 100 cards, and not just however many you feel like? Why does color identity matter? Why can you only cast sorcery spells on your turn when you have priority? Why can you only play one land per turn? Etc, etc, etc.
The idea that “Commander is at its best when it offers players the most creative tools possible” is a naive take. Limitations breed creativity. The examples that you’ve outlined in this article are examples of how decks would become even more homogeneous, in a format already defined by expensive staples that get slotted into every single deck.
Love this. Please do it!