Is the New Spider-Man MTG Set Good for Commander?

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As you may know by now, when it comes to Magic: The Gathering my heart belongs to Commander. Which is why I was understandably upset when Wizards of the Coast announced that the new MTG Spider-Man set would not have any pre-con Commander decks.

However, worry not, because there is still hope for all of my fellow Commander lovers out there. I am, of course, talking about the new Legendary Creature Spider-Punk. Ever since the card was announced there has been a stirring in the community about what this game changer of a card will do for the Commander meta.

So, let’s take a look at Spider-Punk alongside some of his friends and see if there is any hope in the upcoming set. 

Taking a Deeper Look at Spider-Punk

To understand the buzz, you have to look at what this two-mana card actually does. For just one red and one generic mana, you get a 2/1 Legendary Creature with a whole lot of text.

  • Riot: First, he has Riot, letting you choose between haste or a +1/+1 counter when he enters the battlefield. This makes him either a speedy attacker or a more durable 3/2.
  • The Two Rules of Anarchy: The real action is in his last two lines of text, which create a new set of rules for the entire table.
    • “Spells and abilities can’t be countered.” This is the big one. Once Spider-Punk hits the board, no one can use a card like Counterspell to stop something from happening. This has led many players to call him a red Grand Abolisher, a powerful creature that offers similar protection.
    • “Damage can’t be prevented.” This ability shuts down some of the most common defensive strategies in Commander. Popular, game-changing cards like The One Ring and Teferi’s Protection suddenly lose a huge part of their effectiveness.

The Great Spider-Punk Debate

A card this disruptive was bound to split the community. For those in favor, Spider-Punk is the ultimate offensive tool.

The dream is to cast him right before a game-winning turn, completely shielded from any counterspells. Players are also excited about his ability to neutralize frustrating defensive cards.

With Spider-Punk on the field, the protection from The One Ring is useless, and you can even eliminate an opponent with commander damage through a Teferi’s Protection.

On the other side are players who see Spider-Punk as a grenade. The core of their concern is the card’s symmetrical effect; the protection he offers is granted to everyone.

While your spells are safe, you also can’t counter anyone else’s. Experienced players fear an opponent with an instant-speed flash enabler like Borne Upon a Wind.

The nightmare scenario is casting Spider-Punk, only for an opponent to untap and win the game on your turn, fully protected by your card. Adding to the risk is that he’s a fragile 2/1 creature who dies to the simplest removal spells.

Getting Yourself a Spider-Punk

All this debate has translated into a frenzy on the secondary market. The character’s popularity, combined with his potential in Commander, has created a lot of demand.

Even before release, the standard version of Spider-Punk is pre-selling for around $22, with foils hitting nearly $60 and special borderless versions fetching between $48 and $55.

Other Great Cards for Commander

While Spider-Punk is getting a lot of attention, the set is full of other potential Commander staples.

  • The Soul Stone: This is the set’s premier chase card. It’s a two-mana, indestructible artifact that taps for black mana and can be turned into a repeatable reanimation engine. Its power is undeniable, with pre-sale prices for the regular version already topping $85.
  • Doctor Octopus, Master Planner: This card is poised to create a Villain tribal archetype. As a commander, Doc Ock buffs your other Villains and acts as a powerful card-draw engine.
  • Green Goblin, Nemesis: For players who love discard strategies, Green Goblin offers a compelling new commander. He introduces the Mayhem mechanic, allowing you to cast cards you’ve discarded that turn, turning mass-discard effects into massive value.

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Parker Johnson

Parker Johnson is an accomplished journalist and content writer with nearly nine years of experience. He’s been a part of the TCG world for over 25 years. Growing up, he played Pokémon, but quickly moved on to his current passion: Magic: The Gathering. Parker is an avid collector of MTG and plays regular games of Commander with his friends and in tournament settings.

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