A Guided Tour Through Magic: The Gathering’s Banned & Restricted List Part 3

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For our final stop in our tour of the Banned & Restricted list, I want to make the case for a few cards I feel should be released from B&R prison.

Ultimately, the decision to unban a card is rooted in the fact that Magic formats evolve. A card that was format-breaking in 2011 might be perfectly fair today, thanks to a rising overall power level and the printing of new, more efficient answers.

We’ve seen this happen successfully. When Jace, the Mind Sculptor and Stoneforge Mystic were unbanned in Modern, many predicted doom, but the format adapted.

They became strong, playable cards in a healthy metagame, not the format-warping monsters they once were. It is in this spirit that I present my case for a few other deserving un-bans.

The Case for Birthing Pod

Birthing Pod was banned in 2015. This four-mana artifact allowed players to sacrifice a creature to search their library for one with a higher mana cost. It created resilient, toolbox-style decks that could find specific answers for any situation or assemble a game-winning infinite combo.

It was banned both for its consistent power and for the way it constrained future design. Every new creature had to be vetted for its potential to break Birthing Pod.  

I believe it should be unbanned because Birthing Pod is a relic of a slower era. In today’s Modern, a four-mana artifact that requires you to already have a creature on the board, costs life to activate, and operates only at sorcery speed is simply too slow and telegraphed.

Modern combos now win with blinding speed and from angles that are much harder to interact with. The argument that it “limits design” has also lost much of its teeth.

With the advent of Modern Horizons sets, WotC now prints powerful cards directly into the format with full awareness of the existing card pool. They are no longer designing in the dark.

Unbanning Birthing Pod would reintroduce a beloved and skill-intensive archetype that rewards deep format knowledge and creative deckbuilding. It would be a boon to creature-based strategies, adding a unique toolbox playstyle that has been absent for too long.

The decision to unban cards is not always just about raw power level. Sometimes, it is a deliberate act of shaping the metagame’s texture. The major unbans of late 2024 were an explicit attempt to bring back the good old days of Modern and reintroduce iconic decks that had been pushed out by power creep.

This act of metagame gardening, pruning dominant strategies while planting seeds for underrepresented ones, shows a sophisticated approach to format curation.

Birthing Pod fits perfectly into this philosophy, offering a way to restore a lost play style and enrich the format’s diversity.

The Case for Umezawa’s Jitte

Banned since Modern’s inception, Umezawa’s Jitte dominated creature matchups with its overwhelming versatility. After dealing combat damage, its charge counters could repeatedly kill small creatures, turning every combat into a nightmare.  

The argument for Jitte’s release is a familiar one, Modern is not the game it was when Jitte was printed. The format is blisteringly fast, and spending four mana (two to cast, two to equip) and needing to connect in combat to get any value is a huge ask in a world of free spells like Solitude.

Unbanning Jitte would provide a nostalgic and powerful new tool for Stoneforge Mystic decks, an archetype that could use the help to compete in the current metagame.

In a format where threats are bigger and removal is more efficient than ever, many argue that Jitte would be a fair, if powerful, inclusion rather than a format-warping monster.

On a pure power level, Jitte is probably safe. It’s slow, and the format has the tools to deal with it. However, the risk isn’t that Jitte would be the best deck, but that it would be an incredibly punishing presence against the very decks that make a format diverse and fair creature-based strategies.

Do we want a card whose primary function is to beat up on the little guy? While it might not break the format, its return could make the metagame a more hostile place for creature decks that are already struggling to keep up.

Jitte remains on the B&R not just because it’s powerful, but because its specific brand of power might do more harm than good to the texture of the format.

The Case for Punishing Fire

Punishing Fire, when combined with the land Grove of the Burnwillows, creates a repeatable engine that can deal two damage to any target. This was deemed too oppressive for creature-based strategies, effectively locking small x/2 creatures out of the format.

On a pure power-level basis, the engine is likely too slow for contemporary Modern. Paying two mana to deal two damage is not an efficient rate of exchange in a world of one-mana removal and free spells.  

This case brings us to the final, most nuanced question of my series. Even if Punishing Fire is safe to unban, would it be good for the format?

My concern is that its return would disproportionately harm the very decks, tribal strategies, small creature aggro, that are already struggling to keep up with the format’s powerful removal and board wipes.

This forces us to consider the deeper purpose of the B&R list. Should a card remain banned not because it’s too dominant, but because it preys upon the most vulnerable parts of the metagame?

It’s a question without an easy answer, and it shows that curating a healthy, diverse, and fun format is complex, and not just a science of winning percentages. It’s what makes the B&R list one of the most fascinating and endlessly debatable aspects of the game we love. 

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Parker Johnson

Parker Johnson is an accomplished journalist and content writer with nearly nine years of experience. He’s been a part of the TCG world for over 25 years. Growing up, he played Pokémon, but quickly moved on to his current passion: Magic: The Gathering. Parker is an avid collector of MTG and plays regular games of Commander with his friends and in tournament settings.

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